![]() Alpha channel - this channel is mostly used for transparency but could also be used for metalness or emissive areas.RGB channels - color information for your albedo map.Textures are called by Material description files.Īccepted Texture Maps Diffuse Map ![]() You can find the related Tutorial about editing. As such, it is highly recommended to use the Intel Texture Works plugin for Photoshop, GIMP, or any image editor of your choice with DDS file handling capabilities. No Man's Sky mainly uses DDS format to encode its textures but can also accepts some other formats such as PNG, JPEG, and PSD as per Horde3D specification (to be confirmed).
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